After her Grimoire is lost to the Order of Helix, Leilana is left to
prepare herself in a newfound way before her return to the crown city
of Linmus to help reclaim Prince Remiel’s throne. One by one,
countries lay burning at their feet. Magic is on its last legs, but
the Orb of Concord is within their reach.
From the opposite spectrum, the mastermind awaits, playing puppet-master
as they march to their doom. Time is against them as the final
moonless night looms above. The final test from the Warlords of Old
has finally come into play.
Leilana Erovina’s got a bid for power as she takes the final test to become
one of her realm’s Warlords. As such, she sets out to travel the
lands of Adrylis and log magical totems from respectful folk with
only one hitch—no ancestral help. The quest is a pilgrimage to
learn the basics of human nature. Some would call concepts like
gentleness and passion fables of the heart.
In another perspective, war brews in the kingdom of Linmus, throwing
Adrylis into chaos. Prince Remiel Vesarus finds himself in exile,
vengeance on his mind for those who tore his life asunder. His
attendant Solus Brenner at his side, they plan on restoring their
kingdom against all odds.
Fate has drawn these two parties together. Conjoined at the hip, the
traveler, prince and right-hand will learn the old saying of magic:
“It always comes with a price.”
Shakyra Dunn can’t stray away from the impression that there is always an
adventure around every corner! When she isn’t playing the role of the
Creator, she is marching through the worlds of her favorite video
game characters or taking drives around her city to see the sights.
Born in Chicago, Illinois, she currently resides in Cedar Rapids,
Iowa, striving to experience more than the little town.
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